FloKra d9e47579fd 0.5.0 2020-01-09 | 4 anni fa | |
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examples | 4 anni fa | |
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LICENSE.md | 4 anni fa | |
README.md | 4 anni fa | |
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library.json | 4 anni fa | |
library.properties | 4 anni fa |
This library makes working with buttons easy.
Easily handle button events such as onPress
, onHold
, onHoldRepeat
and onRelease
. The same callback functions can be used with multiple buttons, helping to keep your code cleaner and more manageable.
Swap button types whenever you want - there's currently 3 supported types -
PushButton
,
CapacitiveButton
and
MPR121Button
but it is easy to create your own.
Here's some basic examples to show you just how easy using this library is!
#include <Button.h>
#include <ButtonEventCallback.h>
#include <BasicButton.h>
// Create an instance of BasicButton reading digital pin 5
BasicButton button = BasicButton(5);
void setup(){
// When the button is first pressed, call the function onButtonPressed
button.onPress(onButtonPressed);
}
void loop(){
// Check the state of the button
button.update();
}
void onButtonPressed(Button& btn){
// The button was pressed - do something!
}
#include <Button.h>
#include <ButtonEventCallback.h>
#include <BasicButton.h>
// Create an instance of BasicButton reading digital pin 5
BasicButton button = BasicButton(5);
void setup(){
// Open up the serial port so that we can write to it
Serial.begin(9600);
// When the button is first pressed, call the function onButtonPressed
button.onPress(onButtonPressed);
// Once the button has been held for 1 second (1000ms) call onButtonHeld. Call it again every 0.5s (500ms) until it is let go
button.onHoldRepeat(1000, 500, onButtonHeld);
// When the button is released, call onButtonReleased
button.onRelease(onButtonReleased);
}
void loop(){
// Check the state of the button
button.update();
}
// btn is a reference to the button that fired the event. That means you can use the same event handler for many buttons
void onButtonPressed(Button& btn){
Serial.println("button pressed");
}
// duration reports back how long it has been since the button was originally pressed.
// repeatCount tells us how many times this function has been called by this button.
void onButtonHeld(Button& btn, uint16_t duration, uint16_t repeatCount){
Serial.print("button has been held for ");
Serial.print(duration);
Serial.print(" ms; this event has been fired ");
Serial.print(repeatCount);
Serial.println(" times");
}
// duration reports back the total time that the button was held down
void onButtonReleased(Button& btn, uint16_t duration){
Serial.print("button released after ");
Serial.print(duration);
Serial.println(" ms");
}
A simple push button debounced using the Bounce library
Check out the examples!
A capacitive touch button utilising the CapSense library
Check out the examples!
A capacitive touch button utilising the MPR121 touch switch IC
Check out the examples!
A simple button using digitalRead() to determine the state of the button. Does not perform any kind of debouncing, so false positives and multiple calls are likely. Use PushButton instead for a simple button.
This is only included so that you can get an example up-and-running quickly without needing any other dependencies.
boolean update()
Update the button state - this will call any callbacks that are necessary. Returns true
if the state changes.
boolean is(Button& btn)
Return whether or not the button is the same as the btn
passed
boolean isPressed()
Return whether or not the button is currently pressed.
CallbackAttachedResponse onPress(onPressCallbackFunction)
c++ void callThisFunctionOnPress(Button& btn){ // btn is a reference to the button that was pressed. }
### ```CallbackAttachedResponse onRelease```
There are 3 variations of onRelease:
#### ```CallbackAttachedResponse onRelease(onReleaseCallbackFunction)```
onReleaseCallbackFunction``` is a function which is called when the button is released. It must be defined with the parameters shown below
void callThisFunctionOnRelease(Button& btn, uint_16t duration){
// btn is a reference to the button that was pressed
// duration is how long the button was pressed for
}
CallbackAttachedResponse onRelease(uint_16t wait, onReleaseCallbackFunction)
As above, plus:
#### ```CallbackAttachedResponse onRelease(uint_16t wait, uint_16t max_wait, onReleaseCallbackFunction)```
As above, plus:
max_waitif the button is held for more than
max_waitms
onReleaseCallbackFunction``` will not be called.
CallbackAttachedResponse onHold(uint_16t duration, onHoldCallbackFunction)
onHoldCallbackFunction``` is a function which is called when the button is held. It must be defined with the parameters shown below
void callThisFuntionOnHold(Button& btn, uint_16t duration){
// btn is a reference to the button that was held
// duration is how long the button was held for
}
CallbackAttachedResponse onHoldAndRepeat(uint_16t duration, uint_16t repeat_every, onHoldAndRepeatCallbackFunction)
repeat_everyhow long to wait before
onHoldAndRepeatCallbackFunction``` is called repeatedly.
c++ void callThisFunctionOnHoldAndRepeat(Button& btn, uint16_t duration, uint8_t repeat_count){ // btn is a reference to the button that was held // duration is how long the button has been held for // repeat_count is the number of times the callback has been called }
## Enums
### ```CallbackAttachedResponse```
attSuccessful``` returned when a callback has successfully been attached
attNoMoreRoom
returned when a callback could not be attached because there is not enough room. Check MAX_CALLBACKS_PER_BUTTON
.
MAX_CALLBACKS_PER_BUTTON (default=3)
Defines the maximum number of callbacks per button. Increasing this number will allow more callbacks but will use marginally more memory and processing power. This can be changed on a sketch by sketch basis, simply define #MAX_CALLBACKS_PER_BUTTON
before your #include
s.